AI Insights · Timothy · October 2023
Top 5 Co-op Games in Denmark Q3 2023 Performance
Explore the performance of the top 5 co-op games in Denmark during Q3 2023, with insights on downloads, revenue, and active users from Sensor Tower.
The third quarter of 2023 witnessed notable trends in the performance of the top 5 co-op games in Denmark. Here’s a detailed look at the weekly downloads, revenue, and active users for each game.
Roblox from Roblox Corporation showed a mixed trend in weekly revenue, starting at approximately $155K in late June and ending at around $105K by the end of September. Weekly downloads for the game fluctuated, peaking at 4.7K in mid-July and decreasing to 2.9K by late September. The game maintained a high number of weekly active users, with a peak of 578K in late July, gradually decreasing to 491K by the end of the quarter.
MONOPOLY GO! by Scopely, Inc. saw an increase in weekly revenue, starting at $23K in late June and reaching up to $31K in early September before a slight decline to $21K by the end of the quarter. Weekly downloads experienced a peak of 4K in early August, with numbers dropping to 2.4K by late September. The game's weekly active users showed a steady climb from 11.2K in early July to a peak of 12.2K in early August, followed by a gradual decline to 9.6K by the end of September.
Whiteout Survival from Century Games Pte. Ltd. had a significant increase in weekly revenue, starting at $10K in late June and peaking at $21K by the end of September. Weekly downloads showed a declining trend, starting at 3K in late June and dropping to 1.2K by late September. The game’s weekly active users rose from 4.9K in late June to a peak of 8.9K in late August, before stabilizing at around 6.7K by the end of the quarter.
Pokémon GO by Niantic, Inc. exhibited varied weekly revenue, starting at $57K in late June and reaching a high of $163K in late August, before dropping to $58K by the end of September. Weekly downloads showed minor fluctuations, peaking at 3K in late July and ending at 2.4K by late September. The game maintained a steady number of weekly active users, starting at 114K in late June and peaking at 139K in late August, before settling at 131K by the end of the quarter.
Paper.io 2 from Voodoo displayed a modest increase in weekly revenue, starting at $103 in late June and peaking at $324 in early September. Weekly downloads varied, starting at 2.2K in late June, peaking at 4.3K in early September, and ending at 2.3K by late September. The game's weekly active users saw an increase from 8K in late June to a peak of 11.4K in early September, before declining to 9.5K by the end of the quarter.
These insights are sourced from Sensor Tower. For more detailed analytics and insights, visit Sensor Tower.